ACTOR "Pig Cop" : " Pig Cop " 31070
{
    //$Category DN3D Aliens //Pig Cops
	Obituary "%o was gattered by a Pig cop."
    DropItem " Black Tail " 72
	DropItem "Pistol Ammo" 128 12
    DropItem " Armor " 1
	MaxTargetRange 700
	+MISSILEEVENMORE
    States
    {
    Spawn:
        DUPI A 0
        DUPI A 0 Thing_ChangeTID(0,1000)
        DUPI A 2 A_Look
        Loop
    See:
	    DUPI A 0
	    DUPI A 0 A_ChangeFlag("NOPAIN",0)
		DUPI A 0 A_StopSoundEx("SoundSlot7")		
		DUPI AABB 3 A_Chase
		DUPI B 0 A_SpawnItem("AlienStep2",0,0,0,0)
		DUPI CCDD 3 A_Chase
		DUPI D 0 A_SpawnItem("AlienStep2",0,0,0,0)
        Loop		
    Missile:
        DUPI E 10 A_FaceTarget
		DUPI E 0 A_PlayWeaponSound("BlackTail/Shoot")
        DUPI F 5 Bright A_CustomBulletAttack(Random(5,4),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlaySound("BlackTail/Shoot",6)
        DUPI N 5 Bright A_CustomBulletAttack(Random(5,4),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5
        DUPI E 0 A_Jump(128,1)
        Goto See
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlayWeaponSound("BlackTail/Shoot")
        DUPI F 5 Bright A_CustomBulletAttack(Random(5,4),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlaySound("BlackTail/Shoot",6)
        DUPI N 5 Bright A_CustomBulletAttack(Random(5,4),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5
		DUPI E 0 A_Jump(128,1)
        Goto See
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlayWeaponSound("BlackTail/Shoot")
        DUPI F 5 Bright A_CustomBulletAttack(Random(5,4),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlaySound("BlackTail/Shoot",6)
        DUPI N 5 Bright A_CustomBulletAttack(Random(5,4),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5
        DUPI E 0 A_Jump(128,1)
        Goto See
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlayWeaponSound("BlackTail/Shoot")
        DUPI F 5 Bright A_CustomBulletAttack(Random(4,5),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlaySound("BlackTail/Shoot",6)
        DUPI N 5 Bright A_CustomBulletAttack(Random(4,5),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5
		DUPI E 0 A_Jump(128,1)
        Goto See
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlayWeaponSound("BlackTail/Shoot")
        DUPI F 5 Bright A_CustomBulletAttack(Random(4,5),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlaySound("BlackTail/Shoot",6)
        DUPI N 5 Bright A_CustomBulletAttack(Random(4,5),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5
		Goto See
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlayWeaponSound("BlackTail/Shoot")
        DUPI F 5 Bright A_CustomBulletAttack(Random(4,5),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlaySound("BlackTail/Shoot",6)
        DUPI N 5 Bright A_CustomBulletAttack(Random(4,5),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5
        DUPI E 0 A_Jump(128,1)
        Goto See
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlayWeaponSound("BlackTail/Shoot")
        DUPI F 5 Bright A_CustomBulletAttack(Random(4,5),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlaySound("BlackTail/Shoot",6)
        DUPI N 5 Bright A_CustomBulletAttack(Random(4,5),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5
		DUPI E 0 A_Jump(128,1)
        Goto See
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlayWeaponSound("BlackTail/Shoot")
        DUPI F 5 Bright A_CustomBulletAttack(Random(5,4),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5 A_FaceTarget
		DUPI E 0 A_PlaySound("BlackTail/Shoot",6)
        DUPI N 5 Bright A_CustomBulletAttack(Random(5,4),Random(5,4),1,Random(6,8),"PigCopPuff",5000,CBAF_NORANDOM)
		DUPI E 5
		Goto See
    Pain:
        DUPI M 0
        DUPI M 8 A_Pain
        Goto See
	Pain.LaserShot:
	    DUPI M 0
		DUPI M 0 A_SpawnItemEx("PainTripLaser",0,0,5)
		DUPI M 0 HealThing(2)
		Goto See	
	Pain.Radial:
        DUPI M 0
        DUPI M 0 HealThing(2)
        Goto See
	Pain.Fire:
	    DUPF A 0
		DUPF A 0 A_GiveInventory("FireCheck",1)
		DUPF A 0 A_GiveInventory("FireCheckDeath",1)
		DUPF A 0 A_PlaySoundEx("FireLoop/Monsters","SoundSlot7",1)
		DUPF A 0 A_PlaySound("Pig/Pain",10)
		DUPF A 0 A_ChangeFlag("NOPAIN",1)
		DUPF A 0 A_ChangeFlag("FRIGHTENED",1)
		DUPF A 0 A_Wander
		DUPF A 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF A 0 A_Wander
		DUPF A 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF B 0 A_Wander
		DUPF B 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF B 0 A_Wander
		DUPF B 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF C 0 A_Wander
		DUPF C 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF C 0 A_Wander
		DUPF C 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF D 0 A_Wander
		DUPF D 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF D 0 A_Wander
		DUPF D 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        DUPF A 0 A_Wander
		DUPF A 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF A 0 A_Wander
		DUPF A 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF AAA 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF B 0 A_Wander
		DUPF B 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF B 0 A_Wander
		DUPF B 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF BBB 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF C 0 A_Wander
		DUPF C 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF C 0 A_Wander
		DUPF C 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF CCC 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF D 0 A_Wander
		DUPF D 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF D 0 A_Wander
		DUPF D 0 A_SpawnItemEx("FireRadiusDamage2",0,0,38)
		DUPF DDD 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
		DUPF D 0 A_JumpIfInventory("FireCheck",8,"PainFireStop")
		Loop	
	PainFireStop:
	    DUPF A 0 
		DUPF A 0 A_ChangeFlag("NOPAIN",0)
		DUPF A 0 A_ChangeFlag("FRIGHTENED",0)
		DUPF A 0 A_TakeInventory("FireCheck",999)
		DUPF A 0 A_TakeInventory("FireCheckDeath",999)
		DUPF A 0 A_StopSoundEx("SoundSlot7")
		Goto See
	Death:	
	    DUPI G 0
		DUPI G 0 A_JumpIfInventory("FireCheckDeath",1,"Burn")
		DUPI G 0 A_ChangeFlag("NOPAIN",0)
		DUPI G 0 A_StopSoundEx("SoundSlot7")
		DUPI G 0 A_Jump(256,1,7)
		DUPI G 7 A_Scream
        DUPI H 7
        DUPI I 7 A_NoBlocking
        DUPI JK 7
        DUPI L -1 
        Stop
		DUP2 G 7 A_Scream
        DUP2 H 7
        DUP2 I 7 A_NoBlocking
        DUP2 JK 7
		DUP2 L 1 A_GiveInventory("Death2Check",1)
		DUP2 L -1 
        Stop
    Death.Damage_Shrinker:
        DUPI A 0
		DUPI A 0 A_StopSoundEx("Body")
		DUPI A 0 A_StopSoundEx("SoundSlot7")
		DUPI A 0 A_ChangeFlag("NOPAIN",0)
        DUPI A 10 A_PlaySound("Shrinker/Shrink")
		DUPI A 1 A_SetScale(0.70,0.70)
        DUPI A 1 A_SetScale(0.68,0.68)
        DUPI A 1 A_SetScale(0.66,0.66)
        DUPI A 1 A_SetScale(0.64,0.64)
        DUPI A 1 A_SetScale(0.62,0.62)
        DUPI A 1 A_SetScale(0.60,0.60)
        DUPI A 1 A_SetScale(0.58,0.58)
        DUPI A 1 A_SetScale(0.56,0.56)
        DUPI A 1 A_SetScale(0.54,0.54)
        DUPI A 1 A_SetScale(0.52,0.52)
        DUPI A 1 A_SetScale(0.50,0.50)
        DUPI A 1 A_SetScale(0.48,0.48)
        DUPI A 1 A_SetScale(0.46,0.46)
        DUPI A 1 A_SetScale(0.44,0.44)
        DUPI A 1 A_SetScale(0.42,0.42)
        DUPI A 1 A_SetScale(0.40,0.40)
        DUPI A 1 A_SetScale(0.38,0.38)
        DUPI A 1 A_SetScale(0.36,0.36)
        DUPI A 1 A_SetScale(0.34,0.34)
        DUPI A 1 A_SetScale(0.32,0.32)
        DUPI A 1 A_SetScale(0.30,0.30)
        DUPI A 1 A_SetScale(0.28,0.28)
        DUPI A 1 A_SetScale(0.26,0.26)
        DUPI A 1 A_SetScale(0.24,0.24)
        DUPI A 1 A_SetScale(0.22,0.22)
        DUPI A 1 A_SetScale(0.20,0.20)
		DUPI A 0 A_SpawnItemEx("Pig Cop Shrunken",0,0,0,0,0,0,0,32,0)
        Stop
    Death.Damage_Explosion:
	Death.Damage_BigShock:
	Death.Damage_BigThunder:
		DUPI A 0
		DUPI A 0 A_ChangeFlag("NOPAIN",0)
		DUPI A 0 A_StopSoundEx("Body")
		DUPI A 0 A_StopSoundEx("SoundSlot7")
        DUPI A 0 A_PlaySound("Gib/Explode",5)
        DUPI A 0 A_NoBlocking
        DUPI AAA 0 A_SpawnDebris("DukeGibs1")
        DUPI AAA 0 A_SpawnDebris("DukeGibs2")
		DUPI AAA 0 A_SpawnDebris("DukeGibs3")
        DUPI AAA 0 A_SpawnDebris("DukeGibs4")
        DUPI AAA 0 A_SpawnDebris("DukeGibs5")		
        DUPI AAAAAAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
    Death.Damage_Expander:
        DUPI A 0
		DUPI A 0 A_StopSoundEx("Body")
		DUPI A 0 A_StopSoundEx("SoundSlot7")
		DUPI A 1 A_PlaySound("Expander/Expand",5)
		DUPI A 1 A_SetScale(0.71,0.71)
        DUPI A 1 A_SetScale(0.72,0.72)
		DUPI A 1 A_SetScale(0.73,0.73)
		DUPI A 1 A_SetScale(0.74,0.74)
		DUPI A 1 A_SetScale(0.75,0.75)
		DUPI A 1 A_SetScale(0.76,0.76)
		DUPI A 1 A_SetScale(0.77,0.77)
		DUPI A 1 A_SetScale(0.78,0.78)
		DUPI A 1 A_SetScale(0.79,0.79)
		DUPI A 1 A_SetScale(0.80,0.80)
		DUPI A 1 A_SetScale(0.81,0.81)
		DUPI A 1 A_SetScale(0.82,0.82)
		DUPI A 1 A_SetScale(0.83,0.83)
		DUPI A 1 A_SetScale(0.84,0.84)
		DUPI A 1 A_SetScale(0.85,0.85)
		DUPI A 1 A_SetScale(0.86,0.86)
		DUPI A 1 A_SetScale(0.87,0.87)
		DUPI A 1 A_SetScale(0.88,0.88)
		DUPI A 1 A_SetScale(0.89,0.89)
		DUPI A 1 A_SetScale(0.90,0.90)
		DUPI A 1 A_SetScale(0.91,0.91)
		DUPI A 1 A_SetScale(0.92,0.92)
		DUPI A 1 A_SetScale(0.93,0.93)
		DUPI A 1 A_SetScale(0.94,0.94)
		DUPI A 1 A_SetScale(0.95,0.95)
		DUPI A 1 A_SetScale(0.96,0.96)
		DUPI A 1 A_SetScale(0.97,0.97)
		DUPI A 1 A_SetScale(0.98,0.98)
		DUPI A 1 A_SetScale(0.99,0.99)
		DUPI A 1 A_SetScale(1.00,1.00)
		DUPI A 1 A_SetScale(1.01,1.01)
		DUPI A 1 A_SetScale(1.02,1.02)
		DUPI A 1 A_SetScale(1.03,1.03)
		DUPI A 1 A_SetScale(1.04,1.04)
		DUPI A 1 A_SetScale(1.05,1.05)
		DUPI A 1 A_SetScale(1.06,1.06)
		DUPI A 1 A_SetScale(1.07,1.07)
		DUPI A 1 A_SetScale(1.08,1.08)
		DUPI A 1 A_SetScale(1.09,1.09)
		DUPI A 1 A_SetScale(1.10,1.10)
		DUPI A 1 A_SetScale(1.11,1.11)
		DUPI A 1 A_SetScale(1.12,1.12)
		DUPI A 1 A_SetScale(1.13,1.13)
		DUPI A 1 A_SetScale(1.14,1.14)
        DUPI A 25 A_SetScale(1.15,1.15)
        DUPI A 0 A_SpawnItemEx("ExpanderExplosion",0,0,32,0,0,0,0,SXF_ABSOLUTEVELOCITY,0)
        Goto Death.Damage_Explosion
	Burn:
	    DUPF G 0
		DUPF G 0 A_ChangeFlag("NOPAIN",0)
		DUPF G 0 A_StopSoundEx("SoundSlot7")
		DUPF G 0 A_Jump(256,1,39)
		DUPF G 0 A_Scream
		DUPF GGGGGGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        DUPF HHHHHHH 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,42),0,0,1,0,32)
        DUPF I 0 A_NoBlocking
		DUPF IIIIIII 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,30),0,0,1,0,32)
		DUPF JJJJJJJ 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,30),0,0,1,0,32)
        DUPF KKKKKK 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,18),0,0,1,0,32)
		DUPF K 1 Bright A_SpawnItemEx("FireintheFloor")
        DUPF L -1 
        Stop
		DUF2 G 0 A_Scream
		DUF2 GGGGGGG 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,56),0,0,1,0,32)
        DUF2 HHHHHHH 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,42),0,0,1,0,32)
        DUF2 I 0 A_NoBlocking
		DUF2 IIIIIII 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,30),0,0,1,0,32)
		DUF2 JJJJJJJ 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,30),0,0,1,0,32)
        DUF2 KKKKKK 1 Bright A_SpawnItemEx("FirePuffDuke",Random(-16,16),Random(-16,16),Random(5,18),0,0,1,0,32)
		DUF2 K 1 Bright A_SpawnItemEx("FireintheFloor")
		DUF2 L 1 A_GiveInventory("Death2CheckFire",1)
		DUF2 L -1 
        Stop
	Raise:
	    TNT1 A 0 
	    TNT1 A 0 A_UnSetShootable
		TNT1 A 0 A_ChangeFlag("COUNTKILL",0)
		TNT1 A 0 A_ChangeFlag("SOLID",0)
	    DUPI L 0 A_JumpIfInventory("FireCheckDeath",1,"Raise2")
		DUPI L 0 A_JumpIfInventory("Death2Check",1,2)
		DUPI L 35
		Stop
		DUP2 L 0
		DUP2 L 35
		Stop
	Raise2:
		DUPF L 0
		DUPF L 0 A_JumpIfInventory("Death2CheckFire",1,2)
		DUPF L 35
		Stop
		DUF2 L 0
		DUF2 L 35
		Stop
        }
}

ACTOR "Pig Cop Shrunken" 
{
    Health 30
    Radius 20
    Height 16
    Mass 0x7FFFFFFF
    Speed 3
    PainChance 128
    SeeSound "Pig/Sight"
    PainSound "Pig/Pain"
    DeathSound "Pig/Death"
    ActiveSound "Pig/Active"
	BloodColor "D1 0C 00" 
	Species "Alien"
    Scale 0.20
	DamageFactor "Damage_Foot", 5.0
	DamageFactor "LaserExplosion", 0.0
    DamageFactor "Damage_Shrinker", 0.0
	DamageFactor "Trip_Punch", 0.0
	Painchance "LaserShot", 256
	+ISMONSTER
	+SHOOTABLE
    +SOLID
	+NOTARGET
	+FRIGHTENED
    States
    {
    Spawn:
        DUPI A 0 
		DUPI A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		DUPI A 0 A_GiveInventory("ShrunkenCheck",1)
        DUPI AAAAAAAA 3 A_Look
        Loop
    See:
	    DUPI A 0 
	    DUPI A 0 A_ChangeFlag("NOPAIN",0)
		DUPI A 0 A_StopSoundEx("Body")
		DUPI A 0 A_StopSoundEx("SoundSlot7")
		DUPI A 0 A_JumpIfInventory("ShrunkenCheck",40,"Restore")
		DUPI A 0 A_GiveInventory("ShrunkenCheck",1)
		DUPI AABB 3 A_Chase
		DUPI B 0 A_SpawnItem("AlienStep2",0,0,0,0)
		DUPI CCDD 3 A_Chase
		DUPI D 0 A_SpawnItem("AlienStep2",0,0,0,0)
        Loop
    Pain:
		DUPI M 8 A_Pain
        Goto See 
	Pain.LaserShot:
	    DUPI M 0 
		DUPI M 0 A_SpawnItemEx("PainTripLaser",0,0,8)
		DUPI M 0 HealThing(2)
		Goto See
	Pain.Radial:
        DUPI M 0
        DUPI M 0 HealThing(2)
        Goto See
	Restore:
	    DUPI A 0
		DUPI A 0 A_StopSoundEx("Body")
		DUPI A 0 A_StopSoundEx("SoundSlot7")
		DUPI A 0 A_ChangeFlag("NOPAIN",0)
        DUPI A 10 A_PlaySound("Shrinker/Shrink")
		DUPI A 1 A_SetScale(0.20,0.20)
        DUPI A 1 A_SetScale(0.22,0.22)
        DUPI A 1 A_SetScale(0.26,0.24)
        DUPI A 1 A_SetScale(0.24,0.24)
        DUPI A 1 A_SetScale(0.28,0.28)
        DUPI A 1 A_SetScale(0.30,0.30)
        DUPI A 1 A_SetScale(0.32,0.32)
        DUPI A 1 A_SetScale(0.34,0.34)
        DUPI A 1 A_SetScale(0.36,0.36)
        DUPI A 1 A_SetScale(0.38,0.38)
        DUPI A 1 A_SetScale(0.40,0.40)
        DUPI A 1 A_SetScale(0.42,0.42)
        DUPI A 1 A_SetScale(0.44,0.44)
        DUPI A 1 A_SetScale(0.46,0.46)
        DUPI A 1 A_SetScale(0.48,0.48)
        DUPI A 1 A_SetScale(0.50,0.50)
        DUPI A 1 A_SetScale(0.52,0.52)
        DUPI A 1 A_SetScale(0.54,0.54)
        DUPI A 1 A_SetScale(0.56,0.56)
        DUPI A 1 A_SetScale(0.58,0.58)
        DUPI A 1 A_SetScale(0.60,0.60)
        DUPI A 1 A_SetScale(0.62,0.62)
        DUPI A 1 A_SetScale(0.64,0.64)
        DUPI A 1 A_SetScale(0.66,0.66)
        DUPI A 1 A_SetScale(0.68,0.68)
        DUPI A 1 A_SetScale(0.70,0.70)
		DUPI A 0 A_SpawnItemEx("Pig Cop",0,0,0,0,0,0,0,32,0)
        Stop
	Death:
	    DUPI A 0
		DUPI A 0 A_StopSoundEx("Body")
		DUPI A 0 A_StopSoundEx("SoundSlot7")
		DUPI A 0 A_ChangeFlag("NOPAIN",0)
		DUPI A 0 A_Stop
        DUPI A 0 A_PlaySound("DukeNukem/DeathLittle",5)
        DUPI A 0 A_NoBlocking
        DUPI A 0 A_SpawnDebris("DukeGibs1")
        DUPI A 0 A_SpawnDebris("DukeGibs2")
		DUPI A 0 A_SpawnDebris("DukeGibs3")
        DUPI A 0 A_SpawnDebris("DukeGibs4")
        DUPI A 0 A_SpawnDebris("DukeGibs5")		
        DUPI AAAAA 0 A_SpawnDebris("DukeGibs6")
	    TNT1 A 1
	    Stop
    }
}